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Tuesday, May 27, 2025

Deal of the Day - A Magical Society: Silk Road

The whole "A Magical Society" series of releases from Expeditious Retreat Press is a goldmine for GMs of all sorts. I have a complete collection, some of them in print, and all in PDF. They are essential reading for planning and running a campaign that lives and breathes.

Today's Deal of the Day is A Magical Society: Silk Road for $12 in PDF until tomorrow morning (usually $30). Commerce, trade routes, and more.

A Magical Society: Silk Road is a 160 page supplement detailing great overland trade routes. Borrowing extensively from the caravans of Central Asia,

A Magical Society: Silk Road covers a variety of topics: what factors engender great overland trade routes, what elements accompany the existence of silk roads, and how do caravans function on the road (with consideration to terrain). Due to general unfamiliarity with Central Asia, an entire chapter is dedicated to the historic Silk Road with maps detailing the major trade destinations. And last but not least, there is a trade system with over 1,000 trade goods, giving ultimate tools for economic simulation.

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Monday, May 26, 2025

Humble Bundle - Deadlands Reloaded Megabundle


I first found Deadlands before it spawned the Savage Worlds system. Back then, DeadLands stood on its own. Nowadays, you'll need a copy of the Savage Worlds ruleset. Truth to tell, that shouldn't be an issue for most, as it seems everyone I know, even those who never play Savage Worlds, have copies of the Savage Worlds ruleset from one edition or another. 

To get the most out of the DeadLands Reloaded MegaBundle, you'll need a copy of the Savage World's Explorer's Edition (note - this is NOT the latest edition).

Gather your posse for an awesome TTRPG party with Deadlands: Reloaded. Roleplay as a squinty-eyed gunfighter or card-chucking hexslinger in this alternate-history, fantasy-based retelling of the American West before the end of the 19th century. Our Deadlands: Reloaded Megabundle offers countless hours of action-packed adventures, expansions, and more—like Deadlands Reloaded: The Flood and Deadlands Reloaded: Stone and a Hard Place. Pay what you want and help support the American Cancer Society with your purchase.














 

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Sunday, May 25, 2025

Deal of the Day - Twilight: 2000 2nd Edition Version 2.2



Twilight: 2000 2nd Edition Version 2.2 is an update to the original 1984 Edition for Game Designers Workshop (updated in 1993). This edition is from Mongoose. I ran a short campaign of this in my college years in the late 80s. There are lots of good memories, but I think near the end, my players were tired of always "scrounging for fuel."

Normally, 20 bucks in PDF, Twilight: 2000 2nd Edition Version 2.2 can be had for $8 until tomorrow morning. 

The War has raged for years The high-tech ammo is almost gone. High-tech equipment is failing, piece by piece, with no spares to fix it. The front lines are held by a few grim, desperate soldiers.

The US 5th Division holds the line in Poland. Now, a Soviet encirclement has cut it off in a province ruled by ambitious warlords, local militias, and bands of marauding deserters. HQ is 200 klicks to the rear and powerless.

Your last order sets you free...

"Good Luck. You're on your own."

Here's What You Do

Generate Your Character: You select your nationality, chracter type, and your military and nonmilitary backgrounds.

Equip Yourself: use your money for weapons, ammunition, equipment, vehicles and spares.

Start Moving: You're in hostile territory. Your next encounter may be a friendly farmer, a frightened refugee, or a dangerous deserter. You pick your course of action; you decide your own fate in the chaos of World War III.

Twilight 2000's award-winning game rules provide the foundation for role-playing in the chaos of World War III.

Combat: Fast-playing, easy-to-resolve comabt system gives the feel of modern battles.

Travel: Types of travel, time scales, vehicles, encounters, maintenance, fuel, repairs.

Encounters: Dangerous environments, radiation, disease, contaminants, reasons for encounters and typical adventures.

Equipment: Weapons, supplies, vehicles, munitions, costs, availability.

Danger: Places to go and reasons to go there. Plus reasons you wish you hadn't.

Background:Chronology and history of World War III

Twilight 2000. The adventures are fast and furious. The prize is survival, and maybe, just maybe, a safe place to spend the night.

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